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Experienced 3D Artist with vast experience in professional studios
Experience in real-world Lighting and photography, background in Cinematography
Natural troubleshooter,Thrives in dynamic and changing environments
Creative self-motivated with an extremely productive performances under pressure

Ebaruchz@me.com  \    M:  (604) 779–6326

 



 

   

 

                                                   
HIGHLIGHTS OF QUALIFICATIONS

Experienced 3D Artist with vast experience in professional studios
Experience in real-world Lighting and photography, background in Cinematography
Natural troubleshooter, thrives in dynamic and changing environments  
Creative self-motivated with an extremely productive performances under pressure


SOFTWARE SKILS: Maya, Houdini, Houdini Solaris, Nuke, Vray, Arnold, Photoshop, Shot Grid, Deadline

Operating Systems: Linux, OSX, Windows


AWARDS

Graduated with honours from Vancouver Institute of Media Arts (VanArts)                                   
Award for Excellence in Teaching 3D Design at the Institute of Technology (HIT) in Israel          
Winner of the "Golden Lens" Award for the best Second Camera Assistant for Music Clips      
                  

EDUCTION
Institute of Media Arts — VanArts  | Diploma in VFX for Film &Television

PROFESSIONAL EXPERIENCE
Ghost VFX                                                                                                                        Nov 2021- Current
Lighting Artist
Various Tv show like Star Track Discovery / Bones and Craws /  Dead City
Create photo realistic CG lighting to meet the project’s technical standards.
Lighting shots and rendering in Maya, or in Houdini Solaris pipeline.
Making sure of the continuity of the shots sequence. interacting with the team.
Troubleshoot creative and technical issues, in Maya or Houdini.


Stellar Creative Lab                                                                                                     Apr 2021 - Nov 2021
Lighting /Compositing Artist
Marvel -What If?  / Dream Works -Kung fu Panda “The Dragon Knight”
Lighting full Cg shots and rendering in Maya, compositing with Nuke.
Making sure of the continuity of the shots sequence. interacting with the team
Working closely with the Supervisor and the client for feedback through approval


Animism Studio                                                                                                            Jan 2021 - Mar 2021
FX Artist
Dust smoke and sand, Vellum cloth simulation for massive crowd war scene.
Using Houdini, rendering in Mantra & Redshift
Collaboration with Studio pipeline and R&D team.
Managing and delivering renders and passes for Compositing department


A+E Entertainment  Vancouver                                                                                  Nov 2019 - Mar 2020
FX Artist
Project Blue Book Season 2                                                                                                              
Research and create realistic large-scale ocean simulation, along with boat's wake foam and spray
Working with Houdini, rendering in Mantra & Redshift
Close collaboration with compositors within an existing Studio pipeline
Managing and delivering renders and passes for Compositing department

 

Animation Production Instructor                                                                              Sept 2019- April 2021  
Langera Collage Vancouver                                                            
Class Instructor - Compositing in AfterEffects and supporting final demo submission

 

 
 

 

 

 
 

 

 

 
 

 

 

 
 

 

 

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