Experienced 3D Artist with vast experience in professional studios
Experience in real-world Lighting and photography, background in Cinematography
Natural troubleshooter,Thrives in dynamic and changing environments
Creative self-motivated with an extremely productive performances under pressure
E: baruchz@me.com \ M: (604) 779–6326
HIGHLIGHTS OF QUALIFICATIONS
Experienced 3D Artist with vast experience in professional studios
Experience in real-world Lighting and photography, background in Cinematography
Natural troubleshooter, thrives in dynamic and changing environments
Creative self-motivated with an extremely productive performances under pressure
SOFTWARE SKILS: Maya, Houdini, Houdini Solaris, Nuke, Vray, Arnold, Photoshop, Shot Grid, Deadline
Operating Systems: Linux, OSX, Windows
AWARDS
Graduated with honours from Vancouver Institute of Media Arts (VanArts)
Award for Excellence in Teaching 3D Design at the Institute of Technology (HIT) in Israel
Winner of the "Golden Lens" Award for the best Second Camera Assistant for Music Clips
EDUCTION
Institute of Media Arts — VanArts | Diploma in VFX for Film &Television
PROFESSIONAL EXPERIENCE
Ghost VFX Nov 2021- Current
Lighting Artist
Various Tv show like Star Track Discovery / Bones and Craws / Dead City
Create photo realistic CG lighting to meet the project’s technical standards.
Lighting shots and rendering in Maya, or in Houdini Solaris pipeline.
Making sure of the continuity of the shots sequence. interacting with the team.
Troubleshoot creative and technical issues, in Maya or Houdini.
Stellar Creative Lab Apr 2021 - Nov 2021
Lighting /Compositing Artist
Marvel -What If? / Dream Works -Kung fu Panda “The Dragon Knight”
Lighting full Cg shots and rendering in Maya, compositing with Nuke.
Making sure of the continuity of the shots sequence. interacting with the team
Working closely with the Supervisor and the client for feedback through approval
Animism Studio Jan 2021 - Mar 2021
FX Artist
Dust smoke and sand, Vellum cloth simulation for massive crowd war scene.
Using Houdini, rendering in Mantra & Redshift
Collaboration with Studio pipeline and R&D team.
Managing and delivering renders and passes for Compositing department
A+E Entertainment Vancouver Nov 2019 - Mar 2020
FX Artist
Project Blue Book Season 2
Research and create realistic large-scale ocean simulation, along with boat's wake foam and spray
Working with Houdini, rendering in Mantra & Redshift
Close collaboration with compositors within an existing Studio pipeline
Managing and delivering renders and passes for Compositing department
Animation Production Instructor Sept 2019- April 2021
Langera Collage Vancouver
Class Instructor - Compositing in AfterEffects and supporting final demo submission